/*
 * $RCSfile: Box.java,v $
 *
 * Copyright (c) 2007 Sun Microsystems, Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in
 *   the documentation and/or other materials provided with the
 *   distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived
 * from this software without specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any
 * kind. ALL EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND
 * WARRANTIES, INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY
 * EXCLUDED. SUN MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL
 * NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF
 * USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR
 * ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL,
 * CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND
 * REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF OR
 * INABILITY TO USE THIS SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or
 * intended for use in the design, construction, operation or
 * maintenance of any nuclear facility.
 *
 * $Revision: 1.2 $
 * $Date: 2007/02/09 17:21:33 $
 * $State: Exp $
 */

package org.jdesktop.j3d.examples.collision;
import javax.media.j3d.*;
import javax.vecmath.*;

public class Box extends Shape3D
{

	

	   private static final float[] verts = {
	   // Front Face
	      1.0f, -1.0f,  1.0f,     1.0f,  1.0f,  1.0f,
	     -1.0f,  1.0f,  1.0f,    -1.0f, -1.0f,  1.0f,
	   // Back Face
	     -1.0f, -1.0f, -1.0f,    -1.0f,  1.0f, -1.0f,
	      1.0f,  1.0f, -1.0f,     1.0f, -1.0f, -1.0f,
	   // Right Face
	      1.0f, -1.0f, -1.0f,     1.0f,  1.0f, -1.0f,
	      1.0f,  1.0f,  1.0f,     1.0f, -1.0f,  1.0f,
	   // Left Face
	     -1.0f, -1.0f,  1.0f,    -1.0f,  1.0f,  1.0f,
	     -1.0f,  1.0f, -1.0f,    -1.0f, -1.0f, -1.0f,
	   // Top Face
	      1.0f,  1.0f,  1.0f,     1.0f,  1.0f, -1.0f,
	     -1.0f,  1.0f, -1.0f,    -1.0f,  1.0f,  1.0f,
	   // Bottom Face
	     -1.0f, -1.0f,  1.0f,    -1.0f, -1.0f, -1.0f,
	      1.0f, -1.0f, -1.0f,     1.0f, -1.0f,  1.0f,
	   };

	   private static final float[] normals = {
	   // Front Face
	      0.0f,  0.0f,  1.0f,     0.0f,  0.0f,  1.0f,
	      0.0f,  0.0f,  1.0f,     0.0f,  0.0f,  1.0f,
	   // Back Face
	      0.0f,  0.0f, -1.0f,     0.0f,  0.0f, -1.0f,
	      0.0f,  0.0f, -1.0f,     0.0f,  0.0f, -1.0f,
	   // Right Face
	      1.0f,  0.0f,  0.0f,     1.0f,  0.0f,  0.0f,
	      1.0f,  0.0f,  0.0f,     1.0f,  0.0f,  0.0f,
	   // Left Face
	     -1.0f,  0.0f,  0.0f,    -1.0f,  0.0f,  0.0f,
	     -1.0f,  0.0f,  0.0f,    -1.0f,  0.0f,  0.0f,
	   // Top Face
	      0.0f,  1.0f,  0.0f,     0.0f,  1.0f,  0.0f,
	      0.0f,  1.0f,  0.0f,     0.0f,  1.0f,  0.0f,
	   // Bottom Face
	      0.0f, -1.0f,  0.0f,     0.0f, -1.0f,  0.0f,
	      0.0f, -1.0f,  0.0f,     0.0f, -1.0f,  0.0f,
	   };

	   private static final float[] textCoords = {
	   // Front Face
	      1.0f,  0.0f,            1.0f,  1.0f,
	      0.0f,  1.0f,            0.0f,  0.0f,
	   // Back Face
	      1.0f,  0.0f,            1.0f,  1.0f,
	      0.0f,  1.0f,            0.0f,  0.0f,
	   // Right Face
	      1.0f,  0.0f,            1.0f,  1.0f,
	      0.0f,  1.0f,            0.0f,  0.0f,
	   // Left Face
	      1.0f,  0.0f,            1.0f,  1.0f,
	      0.0f,  1.0f,            0.0f,  0.0f,
	   // Top Face
	      1.0f,  0.0f,            1.0f,  1.0f,
	      0.0f,  1.0f,            0.0f,  0.0f,
	   // Bottom Face
	      1.0f,  0.0f,            1.0f,  1.0f,
	      0.0f,  1.0f,            0.0f,  0.0f
	   };
	   
	   
	   


	   
	public Box(double xsize, double ysize, double zsize) {
		super();
		
		   QuadArray quadArray = new QuadArray(24, QuadArray.COORDINATES | 
	                  QuadArray.NORMALS |
	                  QuadArray.TEXTURE_COORDINATE_2);
			quadArray.setCoordinates(0, verts);
			quadArray.setNormals(0, normals);
			quadArray.setTextureCoordinates(0, textCoords);
			
			quadArray.setCoordinates(0, verts);
			quadArray.setNormals(0, normals);
		setGeometry(quadArray);
		

		Appearance app = new Appearance();
		Material m = new Material(new Color3f(0.6f, 0.3f, 0.0f), new Color3f(0.6f, 0.3f, 0.0f), new Color3f(0.6f, 0.3f, 0.0f), new Color3f(0.6f, 0.3f, 0.0f), 100.0f);
		ColoringAttributes ca = new ColoringAttributes();
		ca.setColor(0.6f, 0.3f, 0.0f);
		app.setCapability(Appearance.ALLOW_COLORING_ATTRIBUTES_WRITE);
		app.setColoringAttributes(ca);
		m.setLightingEnable(true);
		app.setMaterial(m);
		
		setAppearance(app);
	}
}
